Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG set within the series' post-pandemic setting. This initiative has been announced, with a funding drive planned to begin in the spring of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, providing fans a fresh avenue to experience The Division through deep narrative and player-driven missions," reads an official release.
Launch products are set to feature a starter set, core rulebooks, a GM screen, miniatures, and several premium versions.
Delving Into The Division's Dystopian World
In this universe, a deadly virus known as Green Poison was unleashed in New York City, sending the United States into chaos. As the crisis worsens, civil order breaks down and hostile groups emerge, turning the urban landscape into a warzone. To preserve order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the players enter the story.
Work on the game has been underway for approximately three years, and it is reportedly complete. The forthcoming Kickstarter campaign will function as a preorder system to reach a wider audience, specifically in the United States. Manufacturing will start right after the fundraiser, with deliveries projected for later in 2026.
A Streamlined Gameplay Mechanic: The GRIS System
A preview at the system confirms it employs d10s exclusively through its new GRIS system, promoting a streamlined and tactical approach. Agents use skills or traits to roll a handful of dice, typically from one to five d10s.
- Rather than adding results together, players choose a single “resolution die” from the group.
- This dice is then compared against a target difficulty.
- Rolling a perfect 10 grants additional bonuses, such as increased harm or boosted support.
Combat Emphasize Positioning and Awareness
Battles prioritize placement and environmental awareness, mirroring the video games. Elements like taking cover, elevation, or visibility have a direct impact success chances. This mechanic is designed to favor coordination and clever tactics instead of raw numbers.
A Thematic Health Mechanic
The way injuries is managed adds a compelling thematic twist. Agents have a injury limit; sustaining too much damage reduces their capabilities by decreasing the number of d10s.
- At critical condition, an operative is downed, but they’re not knocked out.
- They may still move and take limited actions, simulating the "downed" state common to many shooter games.
- Any player knocked down must consult a injury chart, risking lingering conditions like shock or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available Quickstart Guide is promised soon. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this mission, the group lead the search for a lost doctor squad and must thwart an assault by the violent Rikers faction, who have taken over that Manhattan district. Further information and the complete product lineup are expected to be detailed closer to the campaign launch.